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Survey: Homosexual or Heterosexual Orientation

Am I Bisexual, Straight Or Gay? Quiz

The following solution proves exceptionally effective and is widely appreciated.

A subsequent insertion of a quiz box occurred after the initial one.

Should the element with the class 'your_score' be detected, the content within 'your_score_only' would be updated with the computed score.

In instances where the 'score_trophy_box_data' element is present and corresponding meta-data for the score exists, the following actions are initiated.

If the question number is the first one (quesnum == 1) and the element identified by 'US_mid_small_video .score_trophy_box' is found, the existing meta-data within that box will be eliminated.

Subsequently, the new score meta-data will be appended to the 'US_mid_small_video .score_trophy_box' element, and its 'data-ques_id' attribute will be set to the current question identifier (ques_id).

Conversely, if the above condition is not met, the adjacent element with classes 'marg-tb' and 'PracticeMode' will be targeted.

This targeted element will have the class 'qa_attempted' added to it, and any existing '.score_other_meta' within it will be removed.

Following that, the new score meta-data will be appended to the '.score_trophy_box_data' element within the aforementioned adjacent element, and its 'data-ques_id' attribute will be assigned the value of 'ques_id'.

The textual content of the '.trophy_score' element will be updated to reflect the computed score.

When the quiz mode is set to 'PracticeMode', the audio element at index zero will have its source attribute updated to a dynamically generated file path.

This file path is constructed using the 'ques_res_show' data and the suffix '-a_f.mp3', after which the audio playback will commence.

If the element with the ID 'progressBar' is present, the span element within it will be populated with the progress percentage.

Concurrently, the width of the div element inside 'progressBar' will be adjusted to visually represent the calculated progress percentage.

The button identified by the 'jump_btn' class, which has a 'data-key' attribute matching 'ques_id', will have its existing 'jump_unanswered_cls' class removed and 'jump_answered_cls' along with the 'ques_res' class applied.

The initial text stored in the 'data-rel' attribute of the relevant 'jump_btn' will be retrieved.

This same button's 'data-rel' attribute will then be updated to a new string, which includes text indicating an attempt and a prompt to try again.

Otherwise, the parent element of 'this_box' which has the class 'typein_ans_box' will be marked as 'answered'.

A new div element containing the entered value from 'this_box_inp' will then be appended to this parent element.

The variable 'last_used_new' will be incremented by one.

Should 'PracticeMode' be the active quiz mode, the necessary ad units will be loaded.

Conversely, if the quiz mode is not 'PracticeMode', different ad units will be loaded.

If the element with the class 'score_trophy_box_data' is present, the HTML content of the score trophy box, located adjacent to 'next_q_div' within a 'marg-tb.PracticeMode' element, will be captured.

The ad units that are empty will be removed from their associated locations.

The first ad unit will be repositioned to follow 'next_q_div'.

If the 'score_trophy_box_data' element exists, the captured score trophy box HTML will be inserted into the '.score_trophy_box' element of the element identified by 'ad-ad_unit'.

Based on the user's device status, a new ad unit and its corresponding ID will be defined.

If the user device is detected as 'no', the new ad unit name will be constructed as 'PP_body-' followed by a re-initialized counter 'last_used_new_re' and '_D'.

The unique identifier for this ad unit will be 'PP_body_D_question-' followed by the current question number.

The 'last_used_new_re' variable will be incremented, and if it exceeds ten, it will be reset to one.

Alternatively, if the user device is not 'no', the new ad unit name will be formatted as 'PP_body-' followed by the re-initialized 'last_used_new_re' counter and '_M'.

The ID for this mobile ad unit will be 'PP_body_M_question-' followed by the current question number.

The 'last_used_new_re' variable will be incremented again, and if it surpasses two, it will be reset to one.

The 'next_ad_div' element will be assigned the newly generated 'data-unit' attribute and will also be given the class 'ad_move_cls'.

Within the 'next_ad_div', the element with the class 'new_ad_wrapper_all' will have a new div appended to it.